Hi Ken, You are right. It probably wouldn't take a week. Not more than a couple hours, but the length of time wasn't my point. My point was that as a developer I have to make decisions weather I want to spend time working on feature x or something else like adding a new level etc. I've got an extremely busy schedule and don't have 24/7 to devote to game programming. So I have to budget my time wisely and figure out what is the most productive and important things to do with my time.
For example, I generally try to set aside about four hours of free time a day for game programming. Sometimes more sometimes less depending on availability. Now, if I spend four hours working on an analog fighting system that's an entire day of work gone. I still may have bug x to fix or level x to add so I'm at least one day behind my own schedule. If I get more than one feature request like this it really adds up and the project is in a nutshell going nowhere because I'm focussing on things that can be added later, but are wanted now. That's why I hesitate to say I'll do something like this because I just want to get it done. I'm tired of working on MOTA. HTH On 5/4/11, The Addictor <[email protected]> wrote: > Hey Tom, > Yeah, the analog attack did seem simple, but when you put it that way, just > skip it. I won't thinking it would take a whole week to rewrite since I > haven't seen the code. > Ken Downey > The Addictor > www.TheAddictor.com --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
