Hi Alfredo,

No, its because Mysteries of the Ancients is still in beta testing.
I.E. the game is only in the developmental stage right now. At the
moment all we have officially is two complete game levels, mostly
stable game engine for Windows, but there are still bugs etc to fix
and resolve, not to mention about 10 more levels to add. That's far
from 1.0 quality right now. Therefore its only a developmental/test
release.

Besides that the last two weeks I've been focussing most of my time on
the cross-platform G3D Engine trying to get it ready for a
simaltanious release with the Windows releases. I've yanked out SFML
1.6 and have replaced it with SDL 1.2.13 for handling Windows, timers,
keyboards, joysticks, mice, etc. I've also started converting the
audio portion of the engine to use FMOD Ex which has a lot of nice
features that will come in handy. The real time DSP effects such as
echo, low pass filters, distortion, and so on will really come in
handy for increasing the realism of the game worlds. If I get the
cross-platform engine stable enough to use I will most likely begin
using it for the Windows version of MOTA as well as the Linux version
rather than using two platform specific game engines.

HTH


On 5/5/11, Alfredo_The_Music_maker <birdlover2...@hotmail.com> wrote:
> Hello Tom,
> Why has all this time you have been putting MOTA under Beta versions.
> Are you using a different versioning scheme that has not ever been used
> before?
>
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