ah wow can we make our own levels as well?

On 19 May 2011, at 13:11, Philip Bennefall wrote:

> Thank you Will, glad you liked the speech. There is no scheduled release date 
> for Perilous Hearts, but I have been working on it since January and have 
> created 10 alphas thus far. Level 1 is completed, and so is the foundation 
> with the artificial intelligence, inventory, weapons, level editor etc. It is 
> only the first part of the game that is set in the jungle, then you go into 
> underground caves. Sounds familiar? Yes, this is the remake of Tarzan Junior 
> that I mentioned in December last year.
> 
> Kind regards,
> 
> Philip Bennefall
> ----- Original Message ----- From: "william lomas" <will.d.lo...@gmail.com>
> To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, May 19, 2011 2:04 PM
> Subject: Re: [Audyssey] Speech on Blastbay products
> 
> 
> very informative speech philip I hope the audience enjoyed it
> 
> On 19 May 2011, at 12:47, Philip Bennefall wrote:
> 
>> Hi all,
>> 
>> For those of you who are interested, here is a recording of a speech I held 
>> at the Games for Health conference earlier this week when they had a game 
>> accessibility day. The speech is just over 20 minutes and gives a bit of 
>> background history for Blastbay, as well as a very brief demonstration of 
>> the first level in our upcoming title.
>> 
>> Any feedback would be appreciated.
>> 
>> The link is:
>> http://www.blastbay.com/audio/speech_on_blastbay_products.mp3
>> 
>> Kind regards,
>> 
>> Philip Bennefall
>> ---
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> 
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