Hi Lori,

There is a little puzzle related to the food in level 1, in fact, so I won't spoil it here just yet. The vultures are currently just a sound sequence rather than actual game characters. They are primarily there to clean up dead bodies, as they would otherwise pile up very quickly considering that the animals will sometimes fight each other as well.


Kind regards,

Philip Bennefall
----- Original Message ----- From: "Lori Duncan" <lori_dunca...@hotmail.com>
To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 23, 2011 12:08 PM
Subject: Re: [Audyssey] Speech on Blastbay products


Hi Philip yes that makes sense, I'm glad your voice is still going to be in
it, it's got a really good clear sound and is a joy to listen too.  It would
be interesting to find out what you do with the food in the firdt level when
you've got it, do you light a fire and eat it?  I wonder what cooked monkey
would taste like :)  I like the vultures which come down after something has
died, do they attack you too?  I really hope your cold goes soon, it's
raining buckets cats and dogs here at the moment so am just staying inside
today.  Take care from Lori
----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 22, 2011 5:34 PM
Subject: Re: [Audyssey] Speech on Blastbay products


Hi Lori,

Sorry for taking so long before writing back, I have had a horrible cold
over the last few days but am back up and running now.

I will definitely be replacing Sapi with a human voice. It will not be my
own though as I am playing the main character and I don't want to overuse
my voice. As for what happens if you don't kill the monkeys, nothing. If
you like them, you can just ignore them and let them happily go about
their business. I can't guarantee that the leopards and boars will feel as
kindly towards them, though.

As for a learn game sounds menu, I don't actually think I'll have one.
Most of the sounds are self explanatory, and those that are not will be
thoroughly described in the manual. If I end up with some really obscure
ones that are hard to explain, i'll reconsider that. A game like Q9 needed
it because there were things like the fields and the demons etc which are
not real things, and their sounds could not really be described in text.
Does that make sense?

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Lori Duncan" <lori_dunca...@hotmail.com>
To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, May 21, 2011 2:26 PM
Subject: Re: [Audyssey] Speech on Blastbay products


Hi Philip, sorry for the delay in my getting this, but I just want to say
how bolled over I am by the quality of this up-coming title!  The quality
of
sounds is just out-standing, and it sounds really exciting.  Could I
suggest
in place of Sappi Mike you record your own voice?  It was really good for
the Q-9 audio game.  Also if you need any voice-overs I'll be more than
happy to give it a shot.  You've seriously opened a door into the world of
action games for the blind.  I'm letting my family listen to this and
they're just open-mouthed at the quality.  I also like how you can save in
mid-jump, it's handy for nervous players like me.  Can I ask what happens
if
you don't kill something?  For example I feel sorry for the small monkeys
being killed <smile>  They sound cute.  Will you be adding a "Review game
sounds" option to the main menu?  Again thanks for the preview, I'll be
buying this for sure.  Best wishes from Lori Duncan
----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 19, 2011 12:47 PM
Subject: [Audyssey] Speech on Blastbay products


Hi all,

For those of you who are interested, here is a recording of a speech I
held at the Games for Health conference earlier this week when they had a
game accessibility day. The speech is just over 20 minutes and gives a
bit
of background history for Blastbay, as well as a very brief demonstration
of the first level in our upcoming title.

Any feedback would be appreciated.

The link is:
http://www.blastbay.com/audio/speech_on_blastbay_products.mp3

Kind regards,

Philip Bennefall
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