Not sure about that charles, we'll just have to see when Philip releases the game.

Beware the grue!

Dark.
----- Original Message ----- From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 20, 2011 12:56 AM
Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products


I got the impression that if the animals were occupied with other things and not interested in you, you were in no danger. Attack them, and they retaliate. If you merely injure them, they would run away.

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Laughter is the best medicine, so look around, find a dose and take it to heart. ----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 19, 2011 6:10 PM
Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products


I could be wrong Phil, but I actually got the idea that was! how philip's game worked.

if you attacked an animal, it got angry and attacked you, while if you tried to kill it and were sucessful it'd run.

Beware the grue!

Dark.
----- Original Message ----- From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 19, 2011 10:53 PM
Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products


Hi Thomas,
The key is that in Philip's game, the monkeys are not villains.
They don't hurt you. But if he did have them attack you then I would agree that killing them is justified. They don't necessarily have to bite you, they could also be carrying something you need to survive. One other suggestion is that they won't hurt you, but if you attack them, then they will fight back and try to kill you.


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