Hi Will, First, I understand your frustration, but you must have missed my message to Phil about my plans for beta 20 which will likely be 1.0 rc1. What I mean by that is now that I have finally merged the Windows G3D Engine and the Linux G3D Engine into a single cross-platform engine I can focus my attention specifically on levels 3 through 12, adding the game registration, etc. All of that shouldn't take more than a month. As I also said I'm looking for a mid summer release schedule. So you aren't going to be deaf, old, and gray before this thing comes out. I can pretty much say end of Auggest latest.
Second, the problem with using the G3D 2.0 Windows engine and finishing MOTA using that is that the 2.0 engine and the 3.0 engine are not fully compatible. There are a number of differences in the types of parameters required to initialize certain functions, pan sounds, set volume, whatever. For instance, the FMOD Ex API which I have integrated into the G3D 3.0 cross-platform engine has a volume range of 0.0, off, to 1.0 full volume. DirectSound, via Streemway, used in the 2.0 engine has a volume range of 0, full volume, and -10000, off. There is no easy way to wrap the volume controls and make them take the same range of parameters without a lot of extra effort. The bottom line here is that with differences like that in the two versions of the G3D Engine it is going to dramatically slow down development because I'll essentually be developing two different versions of the game instead of one. Any changes I make to the Windows version of the game I'll have to repete in the non-Windows version of the game. Meaning double the time, work, and effort to create the game. Not the ideal situation. And I know what you are going to say. "Why not completely forget about Mac, Linux, etc and just create the Windows version?" Simple. I'm no longer using Windows full time. I've already decided I am not paying tu upgrade to the next version of Microsoft Windows, and Windows 7 is basically the last version I intend to own unless I get a copy with a new PC. Otherwise my future will be on a Linux PC, and I'm looking at buying a Mac instead of a PC next time around. So Windows is history as far as I am concerned. At most I'll use Windows via Fusion, Bootcamp, VMWare, or something like that for the apps and games I've already purchased, but me Windows are going our separate ways, and because of that I intend to take my games and other software projects with me to the new platform. Otherwise if I can't do that there is absolutely no point in writing them. I'm sorry if that sounds harsh, but it is reality. I'm not going to put time into creating games and other software specifically for Windows users only to end up rewriting them from scratch for myself. That's not only stupid that's utterally pointless if there is a way to design the software product to meet the needs of Windows users as well as my needs as well. I've actually done that with the Genesis 3D 3.0 engine. The game runs identically on Windows and Linux, and expect with a bit of tweeking and a few bug fixes will be a decent cross-platform engine. Why would I throw the lass two months of work away just to pander to the Windows users? HTH On 5/25/11, william lomas <will.d.lo...@gmail.com> wrote: > hi tom et al, > > > can't you just release mota as it was in beta 18 i.e. finish the levels and > be done with it? > all these betas are now getting rediculous, i know you and I want mac > support as well Thomas but most of us are on windows, not Linux. > I'll be dead by the time you release a game you actually have created > yourself *smile* or too deaf to play. > You keep on saying how you are irritated with the project, and all of us on > the list here can empathize but surely if you just worked on the other > levels beta 18 was fine as it was in my view, and then you can work on > titles like an fps game, that you as a developer, really wish to work on. > > WIll --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.