Oh Jeremy, you make me tres sad! *wipes a tear away*. Seriously, the
oxygen depletion would make for a wonderful separate balancing factor. I
know you said it was complicated to put back in, but it might address the
mice issue, since their extraordinary reproduction might deplete the oxygen
supply much more quickly than the smaller number of larger prey animals.
You'd need an oxygen gauge as one of the controls.
I don't know how possible it would be to implement at this point, but if you
ever felt like doing so, I would cheer a lot.
Chris Bartlett
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Willem
Sent: Sunday, May 29, 2011 12:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals current thoughts.
Jeremy, I understand completely. Though in my opinion they must have some
downside to them somewhere.
I personally consider only being able to have one land-dwelling pray animal
a flaw, not something that adds more challenge.
----- Original Message -----
From: "Jeremy Kaldobsky" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, May 29, 2011 7:06 PM
Subject: Re: [Audyssey] Lunimals current thoughts.
> Willem, I completely agree. I didn't originally intend for mice to be so
> useful, but as things got more complex I was afraid to go back and start
> messing with the underlying equations of the game. When I was designing
> the game I expected rabbits and squirrels to be much better in different
> situations because they provide predators way more food when eaten. I
> hadn't counted on the fact that mice reproduce to fast that a predator can
> just eat several mice to do just as well. As you can imagine, even a
> slight change to how the mice work would cause balancing issues to ripple
> up through the layers, and I just didn't have the confidence in myself to
> start fooling with it. Just my luck, I would have broken the entire game
> lol!
>
>
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