I like the idea of the land/water tile sound, but I would choose a shorter duration sound for the water. When arrowing quickly across the tiles, the water sound doesn't keep up with the movement, slowing the scanning down noticeably.
Is it actually possible to reach a balance between prey and predators such that one does not have to intervene to prevent population crashes? The influence of random death seems to be very small, so that there is nothing to prevent massive predator overpopulation given a sufficient prey population. I'm pretty good at this game, but I can't find a stable balance between any two pairs of prey-predator. It looks to me that the population of predators necessary to put a dent in prey populations is too high to maintain by killing or selling under most power regimes. I've got a custom dome with 900 battery power and a 5.5 recharge rate as an experiment to see if with sufficient power/recharge it is possible to find a sweet spot. I haven't found it yet. It may be that under a full dome with all the species interacting such might happen, though it seems to me the dingoes would still be an open population loop with no cause of death other than starvation. Basically we have a bunch of positive feedback control systems with no regulation other than catastrophic failure. Given that these are artificial biomes with a very simple ecology, this might actually be a correct model of the situation, and it certainly doesn't detract from the game aspect, which is about the successful farming of animals for sale without crashing the populations. But I would be interested to know if there is even a theoretical chance of achieving an equilibrium, ignoring disasters for the moment. It should be noted that I haven't yet unlocked the last animal as I'm struggling with mission 8, which is a cast iron female dog. That loan payment is killer. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.