Hi Dark, I'm with you there. When developing Mysteries of the Ancients I've put a lot of these things in place already, and I think if I ever do another side-scroller I want to add more strategy and tactics into it.
As you probably know I have played many beat-m-up games including Legend of Kage, Bad Dudes, Double Dragon, Batman, Ninja Turtles, and so on and am aware of what you are talking about. I'm also quite aware of what games like super Liam and Q9 lack, and want to change that in my own games. You are absolutely right that even an old beat-m-up like TMNT had way more tactics and strategy than any of the accessible games. With TMNT in particular it required different tactics and skills depending on which turtle you were playing with at the time. Leonardo had a lot more range and could fight at a distance where Rafaelwas definitely a close in fighter. Each turtle was unique and definitely lent his own particular style to the game. In Batman, one of my all time favorite beat-m-ups, there were enemies that would drop down out of the ceiling, traps to jumpover, as well as enemies closing in from the left or right. You really had to pay attention that an enemy didn't land on top of you, or a flying enemy with a jet pack didn't hit you with a flamethrower before you could take him out with a batarang. Which, of course, required different weapons for different types of enemies. Standard thugs you could just knock out with fists. Flying enemies or those standing on walls needed a long range weapon like a batarang or rocket. You really had to think about what you were doing or were going to get slottered pretty quick. As you explained enemies were not always level with you. Many of them were above or below you. You had to change tactics and strategy to take out enemies because there might be hidden snipers above you, or some enemy that might be firing up at you from below. It was quite a bit different than what we have now. Cheers! --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
