Obviously the batman game on the nes is not as similar to the Mega drive
game as I thought, sinse that's deffinately more a platformer, though you
stil can punch, use batterangs, and indeed do lots of swinging with the bat
the thing i find most surprising about audio games and beat em ups, is that
nobody has thought of this before.
While I can understand why the 2D dimention has been missed from
platformers, ---- sinse afterall it's a bit of a stretch of thinking to
imagine a character jumping that high unless you've seen the graphical
games, sidestepping, moving in and out of range and the like are very well
known tactics in boxing, wrestling and martial arts normally.
you don't just advance and retreat, you try to flank your opponent, come at
them from a weaker side etc.
I also think this would be one of the easiest things to show in audio, sinse
while for 2D platformers the vertical elements needs to be pretty major, for
beat em ups there really doesn't need to be too much. Indeed, the old game
dragon ninjas really did! have very litle vertical movement at all,
literally only about three levels worth.
Applications like Klango have already shown some great ways of doing
vertical spacing with volume, look at mole no more, and in a beat em up you
wouldn't even need as many volume layers sinse everything would be from the
characters' perspective anyway.
Yet, this is something we've not seen in audio thus far, which is a real
i'd love to see a tactical beat em up, sinse I'm a big fan of that style of
i first played double dragon at the age of about 5, and stil! enjoy it ;D.
Beware the grue!
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