Hi Dark,

The Batman game for the original NES was definitely a walk along
beat-m-up. You could punch, kick, throw batarangs, and as i recall
pick up missile launchers to take out flying enemies. I would class it
more like TMNT and Double Dragon than with Megaman or Castlevania.

In either case your point that we lack a vertical dimention is
definitely correct. In Legend of Kage for example you could climb
certain trees run up/down staircases in the castle level, and enemies
could attack from above, below, behind, or straight ahead. We simply
do not have that style of game as a walk along beat-m-up or anything
else yet.


On 7/2/11, dark <d...@xgam.org> wrote:
> Hi Tom.
> here I was specifically thinking of games like tmnt, double dragon, golden
> axe etc. If batman is similar to batman on the mega drive (the only batman
> game I've played), then I'd class that more as a 2D platformer ala mega man,
> castlevania etc rather than a beat em up despite the fact you could punch.
> We've already had discussions on list about the 2D vertical plane, which is
> why I'm hopeful mota, and probably perilous hearts, will change people's
> perceptions in this idea.
> however, here I was just making the point after playing walk along beat em
> ups, that even in a game like final fight or streets of rage where you are
> always just walking left to right, there is an additional, vertical
> dimention to the gameplay which has been totally missing in audio games thus
> far, just as much as full 2D vertical jumping has been missing too.
> Beware the grue!
> Dark.

Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to