Hi Folks,
I stay away from forums as it takes too much time to find what you want.
So here is Hatred's list
Castaways, the buildings.
Each building is listed in this format:
Name, Cost to build, and Game Description.

House
3 Lumber and 3 Bricks
A House provides shelter and warmth for up to 4 people.  If you do not have
enough homes to support your population, people will be more likely to get
sick, or even die from exposure to the weather.

Houses give your people protection from sickness and also allow your
population to grow. For each House you have built, you can support up to 4
people. When you first start the game, you will need to build enough Houses
to catch up to your population before your women will get pregnant. For
example, if you have 14 people when you start, you will not see any pregnant
women until you build 4 Houses.

Tavern
8 Lumber and 6 Bricks
A Tavern becomes the meeting place for everyone who needs to grab something
to eat.  Without a Tavern, your people will not be able to get the food they
need to survive.  Remember that a Tavern can only serve food that has been
created elsewhere.

The Tavern acts as a way to feed your population. Once you build a Tavern,
you need to assign a Cook to prepare and serve the food. Without a cook, no
one will be fed and your population will starve. Also keep in mind that
peasants are needed to transport food to the Tavern to keep it stocked.
Optionally, you can also assign a Bartender to serve Wine.


Storehouse
10 Lumber and 8 Bricks
A Storehouse acts as storage for all of your various supplies.  Without any
Storehouse, the supplies you do have are probably strewn about on the
ground, and will take much longer to search through.  Try to put the
storehouse close to other buildings, because your peasants must carry items
between them.

Storehouses don't technically store anything in Castaways. Storehouses help
speed up peasants transporting goods by allowing them to collect resources
from one area. The best use of a Storehouse is to put it in near buildings
that require regular resources, such as the Tavern and Hospital.

Sawmill
4 Lumber and 4 Bricks
The Saw mill is filled with specialized saws and equipment, allowing a
carpenter to convert the log of a tree, in to useful materials like Lumber.
Barrel makers also work in the Saw mill, where they craft wooden barrels to
be used in wine storage.

Quarry
4 Lumber and 4 Bricks
In a Quary, stone masons carve large stones into usable bricks.  Place your
Quary near stony ground, so that your stone masons don't have to travel as
far to collect rocks.

Wheat Farm
5 Lumber and 3 Bricks
These Farms grow crops of wheat, that can later be milled in to flour.

Vegetable Farm
5 Lumber and 3 Bricks
These Farms grow vegetables that your people can eat.  Growing vegetables
does not require any extra steps, so it is a good way to produce a steady
food supply, early on in your settlement's development.

Butcher Shop
4 Lumber and 4 Bricks
After Hunters catch prey in the forest, they bring the animals to the
nearest Butcher shop.  Once here, a butcher will separate the meat and the
fur, so that both parts can be used elsewhere.

Mill
6 Lumber and 2 Bricks
A Mill is a large wooden wind mill, which grinds wheat, in to bags of flour.
A peasant will operate the Mill, when flour needs to be made.

Bakery
4 Lumber and 4 Bricks
A Bakery is where a baker works to turn bags of flour, in to loaves of
bread.  If you can provide enough flour, bread can easily become the
backbone to your peoples' food supply.

Vineyard
6 Lumber and 2 Bricks
A Vineyard is a farm that focuses on growing grapes.  A farmer presses the
grapes to make wine, which is then stored in wooden barrels.

Hospital
4 Lumber and 4 Bricks
A Hospital provides a place for the sick, and injured, to rest and be healed
by a doctor.  From time, to time, your people will get sick or injured, so a
hospital becomes an essential structure.

Mine
8 Lumber and 2 Bricks
From a Mine, miners tunnel into the ground, looking for deposits of metal
ore.  Before the metal ore can be used, it must be processed at a Forge.

Forge
3 Lumber and 10 Bricks
The Forge is the work space for both, blacksmiths, and metalurgists.
Metalurgists process raw metal ore, and convert it in to metal bars.
Blacksmiths skillfully craft those metal bars, in to suits of armor, and
swords.

Textile
4 Lumber and 3 Bricks
A Textile is a shop specializing in cloth.  Peasants spin animal fur into
yarn, and Tailors weave that yarn into cloth.  Cloth is used as bandages, by
doctors, in order to heal people who are injured.

Barracks
8 Lumber, 12 Bricks, and 4 Metal Bars
A Barracks is the training center for your soldiers.  Soldiers work to
defend your land against the approaching Goblin armies.  When a blacksmith
forges a weapon and armor, and they are brought to the Barracks, an
available soldier will automatically train to permanently become a Knight.

Guard Tower
4 Lumber, 8 Bricks, and 1 Metal Bar
Guard towers serve as fortifications around your land.  Traveling out, to
attack Goblins, can waste tremendous amounts of time.  Position Guard towers
near the areas you want protected most, and your soldiers, and knights,
won't have to travel very far.

Ship
50 Lumber, 18 Metal Bars, and 30 Cloth
It was a great ship that first brought your people here, so it makes sense
that one could send them home.



----- Original Message ----- From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, July 14, 2011 3:01 PM
Subject: Re: [Audyssey] castaways


Hatred posted a very detailed article about what each building requires,
and what each does.  It's worth checking out.
http://forum.audiogames.net/viewtopic.php?id=5636&p=7


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