Did anyone read my message on the forum about that.
Ok, hint he is partnered with lacutis.
So its logical to assume he is part of the borg, or has hos own seperate collective.
Who know whe has now he has been assimilated.
Though who knows.
No one works with the borg on a temp basis though.
At 12:59 p.m. 16/07/2011, you wrote:
hi aprone.
i've said it many times,but i gotta say it again man,you're not a
human,you're some sort of machine that programs so fast it's
unbelievable that you put out this game with all this complex strategy
that i could get the hang of just now,i'm trying to play it for a few
days,but with atred'sbuilding descriptions and john's message to the
list today it helped me a lot!
i just imagine what you could create if you didn't had other things to
do,like work,etc. lol,i think that in one year you could easyly beat a
game like world of warcraft programming in that speed bro. i saw the
message in the end of "how to play",it's great to know how much time i'm
spending with the game. i'm having  some issues with my credit card
registered to paypal. the thing is that my father got a new one and i
don't have the details,but when i register this card with my account i'm
100% sure i'll be donating,it won't be much,but i'll try to donate 20 or
25,i think it will help. it can take a while though.
thanks again for the wonderful work and for one more project that if it
wasn't you,probably we would never have a game like this
one,lunimals,temporal,well,everything,smiles.
-----Mensagem original-----
De: Zachary Kline <zkl...@speedpost.net>
Para: Gamers Discussion list <gamers@audyssey.org>
Data: Sexta, 15 de Julho de 2011 17:42
Assunto: Re: [Audyssey] Castaways, 1 week milestone reached!

Hi Jeremy,
I've said it before, but wow. This is an absolutely insane development pace for any game, audio or otherwise. I could understand, say, fleshing out a small text adventure in such a timespan, but a complicated strategy game like this one is another matter. Can't wait for the multiplayer, and congratulations on a wildly successful
project.
Best,
Zack.
On Jul 15, 2011, at 5:34 PM, Jeremy Kaldobsky wrote:

> Well guys, Castaways has officially been in development for a week! It was last friday evening, when I came up with the idea, and subsequently worked out most of the code at work that night. It has come a long way, and still has a ways to go. At this very moment I've been running tests on the multiplayer portions of the game. To start, they are limited, but this will give me a good idea of the direction I should go in next.
>
> If I can finish my tests in time, I will be posting version 1.0b, which contains the basic multiplayer co op mode! Woot! I don't have much time before I go to
work though, so I'm racing to finish!
>
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