I'd like to have a separate list of co-op characters, rather than having to
weed them out from the full list.


More importantly, and what makes this more necessary, I would like job
changes made by other players to be reflected in my world.  Obviously,
knights are knights, but to only have builders seems less interesting than
if a co-op character becomes a cook or doctor or something else.  It would
make the play less predictable and possibly somewhat mitigate the advantage,
although it would make the game susceptible to group play, as in, "Can
someone be a doctor for a bit, I'm too busy to detach one and I'm in need."
Depending on how you see things, this is either an advantage or not.


                Chris Bartlett

(Loving the correctly distributed materials, thanks for squashing that one.)


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