Kai, I'm glad you're enjoying the game, and you've made some very good 
suggestions.  There were a lot, so I will just say that I've copied them all 
down, rather than commenting on each one individually, lol.  A few of them, 
like the issues with the tomes, have been noticed by other people as well, I 
just haven't gotten around to fixing them yet.  Hopefully in the next version 
you'll see many of these fixes, and thanks again!

> Greetings Jeremy et al.
> Really loving Castaways. Strategy games like this can
> entertain me for hours
> on end, and you've done a great job on this one.
> Below are a few observations and suggestions I have on the
> game as of 1.4B
> (I'll be updating to 1.5B soon):
> * Destroying a building leaves you in the menu entry for
> that item, perhaps
> it should drop you back to the map, the way constructing
> one does?
> * Could the key assignments be changed a bit? Shift +
> letter to move to a
> column as normal, alt+letter to perform a special function,
> CTRL + letter to
> jump between career choices.
> * If this command scheme is implemented, perhaps the input
> algorithm could
> be updated? It currently passes a modified command through
> all available
> functions for that letter. Pressing Shift + E, for
> instance, moves me to
> that column, but also navigates through my list of
> occupations. Similarly,
> Shift + U performs an upgrade on a target, but also takes
> me to that Column.
> *Tomes should only work on the base career, not any
> substitutions. I've gone
> to upgrade a builder who was currently working as a
> peasant, only to have it
> become a surf, not an architect.
> * Assuming the above suggestion is implemented: If an
> upgrade target is
> currently occupied with another job, the upgrade should
> queue itself, rather
> than instantly changing the target.
> * In the line which states that a mother cannot be assigned
> a job, it says:
> "is be without its mother". The "is" should be a "to".
> * Could pressing f1 within the buildings list give the
> description for that
> kind of building? The only way to see that description
> currently is to queue
> the building for construction, then enter its menu and
> arrow down to the
> description (or, of course, to look in the included RTF).
> * I think there's a small typo with the second occurrence
> of "upgraded" in
> the help message displayed when hitting "u".
> * In that same message, it says: "But the ones that can,
> permanently locked
> in place." Should be something like: "but the ones that can
> are permanently
> locked in place."
> * When changing to an output mode (JAWS, Window-Eyes, Etc),
> alt-tabbing away
> than back to the game window sometimes displays erroneous
> data at the top
> (It says Window-Eyes support for me, though I'm clearly
> using JAWS mode). It
> strangely doesn't do it if I first hit an arrow key to move
> to another map
> sector, then do the window switching.
> * Small suggestion: Can we hit f2 or "n" when highlighting
> a person to
> rename him/her? Probably shouldn't work on settlers gotten
> through
> multiplayer mode, though.
> Awesome work, as always.
> Kai

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