Well, allowing for additional faults would take a bit of recoding so I wouldn't
be getting to it anytime really soon anyways. I've got my hands currently full
with several big coding tasks in the game, haha. If you wanted those specific
2 faults you could always fake it. Start up a game with the alcoholics fault
but just let time tick away without building anything. Once their energy gets
low, save the game and start playing. Now it is if you started with both
> just an idea that I thought of with castaways,
> at the moment we can only select a fixed number of faults,
> starters and purks.
> so, my idea is still leave the minimum numbers of faults,
> starters and purks,
> but give the option of selecting more of any of them if you
> I think it could lead to more interesting games, for
> example I would like to be able to select light lunch, and
> the fault that makes your people burn food faster without
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