Those links in the prior email are direct download links for zip files with
various bits and pieces in them, so, for example, if you download:
And do something like hit enter on mapData.exe it will run the command line app
using the sample mapData.txt content file to let you try out the relatively
simple interface, but if you download, and unzip the other file:
That one (mapDataGenerator.exe) it will let you generate your own map content
files, and, yes, it's relatively simplified RPG since you only really have hit
points, weapons, basic monsters/NPCs, and items that you might need to place in
a location to unlock another, etc., but anyway...<smile>
Also comes down to that when all items with a specified destination are placed
there, it will render the outro text, and game/map is finished, etc.
'...fate had broken his body, but not his spirit...'
----- Original Message ---------------
Subject: Re: [Audyssey] Small update to mapData IF/RPG game thingy
From: dhruv kumar <kumardhru...@gmail.com>
Date: Thu, 18 Aug 2011 16:23:16 +0530
Gamers Discussion list <email@example.com>
>what is your rpg engine?
>please, please, please, upload it please!
>On 8/18/11, Jacob Kruger <blin...@gmail.com> wrote:
>> Here are download links for latest, updated version of my mapData IF/RPG
>> engine thingies. The straight one is just to make use of map content, and
>> the generator one is for generating the content files, without having to
>> type them up yourself.
>> Only real thing have added in right now is to let you edit basic character
>> info as well, but think have also tweaked a couple of other small things.
>> MapData windows executable:
>> mapDataGenerator windows executable:
>> mapData compiled python:
>> mapDataGenerator compiled python:
>> These two compiled python instances should (hopefully) be able to run on
>> something like a mac or linux machine, and if you let the generator generate
>> the encrypted output, you could share that text file with other guys without
>> them off-hand being able to just read the contents thereof without playing
>> it - unless they also loaded it into the generator, etc., but anyway.
>> The generator will also let you save/reload maps etc., so you don't have to
>> generate everything at once, and the actual sort of pseudo-front end module
>> is meant to let you save one saved game per map as such, but anyway, since
>> while those do sort of carry over session to session, haven't really tested
>> that side of it too much as such.
>> Anyone who looks at this command line stuff, let me know if anything goes
>> wrong, since still sort of using it as a form of practice routine to get
>> used to the python programming language, but anyway.
>> Stay well
>> Jacob Kruger
>> Blind Biker
>> Skype: BlindZA
>> '...fate had broken his body, but not his spirit...'
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