Ok, that's strange. Although, I think I have an idea what is going on.
Problem is that it will be difficult but not impossible to fix.
Basically, when you walk the surface under Angela's feet is updated
according to what is straight ahead. So if Angela is walking a
platform and the next step is a drop off it stops you from moving, but
the surface saved at that location is drop off. Problem is if the
platform vanishes and your surface constant is dropoff instead of
platform Angela won't fall because the surface constant is the same as
the actual position. I'll have to figure out how to rewrite the
walk/run code to correct this behavior.
On 8/26/11, john <jpcarnemo...@comcast.net> wrote:
> Hi, This is really something I should have reported a while ago
> (I noticed in in beta 18). The bug is that when you're on a
> vanishing platform, and you move to the start or end positions
> (I'm less sure about the former, but I believe it worked) and the
> platform turns off, you don't fall. If you try to move or jump
> straight up, you die but you still have the ability to jump over
> to the ledge on either end of the platform. I do have a recording
> of this if you'd like it. The bug is always consistent.
> P.S: if it helps, I'm running windows 7sp1x64.
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