Actually, the game does that already. The problem is, and how I plan
to fix the problem, is that the surface constant doesn't get reset
when Angela stops. So if there is a drop off, for example, the surface
constant sstill should be the platform since she is standing on it.
She's obviously not standing on the drop off itself. I've been looking
at the code and it doesn't look look like it is too hard to fix. All I
need is a check to reset the surface constant when Angela stops to
find out what she is standing on currently rather than what she would
be standing on during her next step.
On 8/27/11, john <jpcarnemo...@comcast.net> wrote:
> I'm no experienced programmer, but what comes directly to mind
> would be some kind of if statement that checked whether or not
> the platform existed. If it did, the surface would be platform.
> If not, the surface of dropoff. The only reason this might fail
> is that the character will fall on any other location on the
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