Hi John, Actually, the game does that already. The problem is, and how I plan to fix the problem, is that the surface constant doesn't get reset when Angela stops. So if there is a drop off, for example, the surface constant sstill should be the platform since she is standing on it. She's obviously not standing on the drop off itself. I've been looking at the code and it doesn't look look like it is too hard to fix. All I need is a check to reset the surface constant when Angela stops to find out what she is standing on currently rather than what she would be standing on during her next step.
Cheers! On 8/27/11, john <[email protected]> wrote: > I'm no experienced programmer, but what comes directly to mind > would be some kind of if statement that checked whether or not > the platform existed. If it did, the surface would be platform. > If not, the surface of dropoff. The only reason this might fail > is that the character will fall on any other location on the > platform. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
