Hmmm, sorry for the double post, but another way to handle this might be to check if the platform's timer was still running, i.e. the platform sound was still playing. If it was, all the surfaces between the start and end are platform, if not, they're droppoff. I don't really know c++, but the coe could look like:
if (timer check)==true
{
if playposition>=(start of platform)&&playposition<=(end platform) surface=platform
}
else surface=dropoff.

Just some thoughts, sorry for the extra traffic.

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