Hmmm, sorry for the double post, but another way to handle this
might be to check if the platform's timer was still running, i.e.
the platform sound was still playing. If it was, all the surfaces
between the start and end are platform, if not, they're droppoff.
I don't really know c++, but the coe could look like:
if (timer check)==true
if playposition>=(start of platform)&&playposition<=(end
Just some thoughts, sorry for the extra traffic.
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