Chris, I'm glad you like the idle category and I have written down your suggestion to remove mothers and ailing from that count it gives. The idle category was recently suggested by someone from the community, and I was very excited to put it in because I also thought it was an excellent idea!
I think last week marked my finally beating all 3 missions on hard, but yes it is quite a big difference between hard and normal. I didn't miss the resources so much, but the mission people does hurt and the extra random disasters can wreak havoc at an instant. Has anyone given the new starter, perks, or fault a try yet? I'd be interested to hear what people think of them. If any seem totally useless we can figure out a good replacement. > First of all, I love the concept > behind listing the idle workers. Could you > pull out the ailing and mothers from the number though as > it's confusing to > see two idle workers but not find the idle category because > they're both > mothers. I think we know that mothers and ailing are > idle. > > > > Trying my first hard mode game and man, 10 is hard to start > out with. Those > extra two workers make a much bigger difference than you'd > think. > > > > > Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.