Yeah, it wasn't difficult to make the changes. In many places of the game
there were already those kinds of intelligent grammar decisions, but I had
missed a few. It seems to be working well now, so the messages will look a
little nicer when I post the next update.
> It depends on how the program sets
> their variable statement. Like, if the number is 0, then say
> "There are no" If the number is one, then say person" If
> greater than one, then you can say people. So there is
> something related to programming here.
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