I am playing a game with about 70 people at the moment.
I saw a message a while ago from someone experiencing huge message
delays in a game, and she speculated it was because of the number of
people she had in her population.
I two am now experiencing this, and I wonder if it could be a
combination of the number of people, and also the number of events
taking place in the game at once, for example zombies advance on to the
land very quickly.
so I think either something needs to be done to improve reporting of
alternatively another thought I had, is add a keystroke to flush the
message buffer and delete all queued messages.
as for example, zombies burned down my tavern, I heard that message
fine, but I find frequently if I go to put up a building, it gets
destroyed but I don't get the message about the destruction til 5
minutes, sometimes longer after the event, this was the case twice when
I tried to rebuild the tavern.
if we had a flush message buffer key, this would at least allow us to
clear it completely so we can get a more accurate picture of the situation.
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