I've been giving this a lot of thought.  As the complexity of the game
increases, the message buffer problem gets worse and worse.  I think the
solution may be to look at the concept of the time line.  Rather than trying
to keep things in real time, perhaps we should just move one message at a
time.  If multiple "ticks" take place between messages you could have a
message saying that so much time goes by.  If there are multiple messages on
a particular tick, the messages could be given in one buffer.  You'd have to
manually advance from tick to tick, which might be irritating, but I can't
think of another way to solve the problem as the complexity continues to
increase.

        Chris Bartlett


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of alex wallis
Sent: Sunday, September 18, 2011 9:30 AM
To: gamers@audyssey.org
Subject: [Audyssey] suggestion for improving message handling in castaways

Hi list.
I am playing a game with about 70 people at the moment.
I saw a message a while ago from someone experiencing huge message 
delays in a game, and she speculated it was because of the number of 
people she had in her population.
I two am now experiencing this, and I wonder if it could be a 
combination of the number of people, and also the number of events 
taking place in the game at once, for example zombies advance on to the 
land very quickly.
so I think either something needs to be done to improve reporting of 
messages.
alternatively another thought I had, is add a keystroke to flush the 
message buffer and delete all queued messages.
as for example, zombies burned down my tavern, I heard that message 
fine, but I find frequently if I go to put up a building, it gets 
destroyed but I don't get the message about the destruction til 5 
minutes, sometimes longer after the event, this was the case twice when 
I tried to rebuild the tavern.
if we had a flush message buffer key, this would at least allow us to 
clear it completely so we can get a more accurate picture of the situation.

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