Hi Will, No. The game will be divided up into different levels like any other game. The only difference you will notice is full 3d movement, and of course all of the rooms etc will be drawn to scale. There will be other differences like if you walk up a staircase you will actually walk up the staircase, or down it depending on what direction you are going. There will, of course, require 3d targeting as well. That's enough, I think, for an introduction to 3d game play for most people.
There are technical reasons why it would not be a good idea to contain the entire game in a single level. For one if you want to put a certain number of monsters on each floor you can reuse enemy objects per game level instead of having to create a couple of hundred enemy objects. Why do that when you can just reset the object variables, reset them to defaults, and reuse the same type of enemy you killed on the previous floor/level? Another is sound effects. Loading sounds, music, etc takes processor power and memory. Again if you can reuse a sound that's no problem. However, if you have hundreds of enemies and special items on a single game level it gets complicated trying to manage all of those sound effects. Its easier to just cut it down to the top 50 sounds you need for that specific level and handle sounds etc on a level per level basis. It saves the developer work, and saves processor power and memory usage as well. Make sense? Cheers! On 9/29/11, william lomas <will.d.lo...@gmail.com> wrote: > will it if it 3d just b one big sprawling level? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.