Hey thomas,
Is that starwars game stil worked on? because, the trailer is sounding great and I am so looking foward to it! ----- Original Message ----- From: <gamers-requ...@audyssey.org>
To: <gamers@audyssey.org>
Sent: Tuesday, November 01, 2011 3:11 AM
Subject: Gamers Digest, Vol 68, Issue 83


Send Gamers mailing list submissions to
gamers@audyssey.org

To subscribe or unsubscribe via the World Wide Web, visit
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org
or, via email, send a message with subject or body 'help' to
gamers-requ...@audyssey.org

You can reach the person managing the list at
gamers-ow...@audyssey.org

When replying, please edit your Subject line so it is more specific
than "Re: Contents of Gamers digest..."


Today's Topics:

  1. Re:  Swamp, multiplayer update version 0.7b (Darren Duff)
  2. Re:  A gift for all. (Bryan Mckinnish)
  3. Re:  Happy Halloween from PCS (william lomas)
  4. Re:  Happy Halloween from PCS (Phil Vlasak)
  5.  USA Games News (Eleanor Robinson)
  6. Re:  USA Games News (Thomas Ward)


----------------------------------------------------------------------

Message: 1
Date: Mon, 31 Oct 2011 16:11:40 -0400
From: "Darren Duff" <duff...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] Swamp, multiplayer update version 0.7b
Message-ID: <1C778484E40447FCAC912FDE3F3D84D7@darrenduff>
Content-Type: text/plain; charset="US-ASCII"

One thing I would like to see is a small training mode for those of us that are new to the mouse aiming methid. I like it but I am still getting use too
it...

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, October 31, 2011 12:53 PM
To: audyssey
Subject: [Audyssey] Swamp, multiplayer update version 0.7b

Just in time for Halloween, I've released the next Swamp update!  I want
everyone to go into this realizing that I have rushed several things and it
still needs a lot of work.  That being said, I think it is working well
enough for people to begin playing it and having some fun!  :D

Changes from version 0.6b to 0.7b
- This update was specifically meant to test multiplayer aspects of the
game.
- The old map has been removed and replaced with a large multiplayer map.
- Sounds have pretty much all been replaced by new ones from Kai.
- There are 5 working weapons now. Axe, Pistol, Hunting Rifle, Shotgun, and
MP5.
- Items can be found by listening for the sound of flies on a dead body.
Walk over it to pick up the item.
- Use F and G to scroll through items you've collected, and press Enter to
use them.
- When playing multiplayer, shooting your friends currently does nothing.
- Game music can be paused by pressing the pause/break key.
- By default you are now set to run when the game begins. Changing running
speed now requires W + Shift.
- W now serves as a directional navigation helper.
- Use / to chat to others who are online.  < and > will scroll you through
past messages, though it needs a lot of work still.
- There are now 4 types of zombies. Normal, Dog zombies, Tyrants, and Giant
zombies.  Each has its own sounds and attributes.
- When you select a new weapon from your inventory, you will have to reload the gun even if it had bullets in it when you last used it. It's something
I'll fix later.
- I've noticed a bug that will sometimes randomly lower the volume of your
gun as you fire.  I haven't tracked down the cause yet.
- You can pause the game's background music by pressing the pause/break key.

In this entirely multiplayer update of Swamp, the game world is populated
with a bunch of zombies and items to find.  As people kill zombies or find
loot, new ones are created and placed around the map by the server.  This
means you will never run out of zombies to kill, or new items to find.  I
encourage everyone to give it a try, but please do remember that I'm aware
it is pretty crude at the moment.  I have been busy and barely got this
thing ready in time for the actual Halloween day.

www.kaldobsky.com/audiogames/Swamp.zip

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


_____________ NOD32 EMON 6590 (20111031) information _____________

This message was checked by NOD32 antivirus system http://www.eset.com




_____________ NOD32 EMON 6590 (20111031) information _____________

This message was checked by NOD32 antivirus system
http://www.eset.com






------------------------------

Message: 2
Date: Mon, 31 Oct 2011 16:16:30 -0400
From: Bryan Mckinnish <bryan...@gmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] A gift for all.
Message-ID: <4eaf021e.60...@gmail.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hi.
Actually, after the intro music, it takes a minute or so to load, and it
has some text that's read with the virtual cursor.
I'm not sure what to do after that.
Bryan Mckinnish

On 10/31/2011 4:03 PM, Orin wrote:
It's just too bad this gift is inaccessible.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Oct 30, 2011, at 10:45 PM, michael barnes wrote:

Hey, everyone since there has been talk of the iphone game king of dragon pass on the list the past two days I want to give a free gift to all of you. The gift is the original version of game that was release for the pc back in 99.
If you have a 32 bit windows machine then it will run.
But if you have a 64 bit machine then you will need a vm to run a windows 32 bit machine.
So here is the download link for the game so enjoy.
http://www.sendspace.com/file/4c2hu4

--
Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




------------------------------

Message: 3
Date: Mon, 31 Oct 2011 20:47:42 +0000
From: william lomas <will.d.lo...@gmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Happy Halloween from PCS
Message-ID: <eff093fb-5a04-4799-8fc0-265604c2e...@gmail.com>
Content-Type: text/plain; charset=us-ascii

when will that version be out i thought we had previews last year too?

On Oct 31, 2011, at 6:40 PM, Phil Vlasak wrote:

Hi Folks,
Happy Halloween!
Here is a preview of the Sarah Game version 1.2 with a Halloween kiss. http://www.pcsgames.net/sarah2011.mp3


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




------------------------------

Message: 4
Date: Mon, 31 Oct 2011 17:27:18 -0400
From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Happy Halloween from PCS
Message-ID: <A68541D0ADF248DB9EA1B334FD0F61FC@Phil>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
reply-type=original

Hi William,
I had the game almost finished last year when GMA updated the panning of
sounds. Then I had to wait several months to have the new engine sound
packing and windows 7 adjustments.
Then I decided to add a new level, the grounds of the school.
That led to changing the final level so that you don't end the game by
winning the Quidditch match in the Update.
There are three new ways to end the game, and I preview two of them during
the year.
The third has to do with the maze.
Phil

----- Original Message ----- From: "william lomas" <will.d.lo...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, October 31, 2011 4:47 PM
Subject: Re: [Audyssey] Happy Halloween from PCS


when will that version be out i thought we had previews last year too?




------------------------------

Message: 5
Date: Mon, 31 Oct 2011 17:39:36 -0400
From: Eleanor Robinson <elea...@7128.com>
To: gamers@audyssey.org
Subject: [Audyssey] USA Games News
Message-ID: <4eaf1598.1010...@7128.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Thomas,

John and I feel your pain.
We've been sitting here reading your latest USA Games News; informative
as usual.

We use SAPI and JAWS in our games. Both are a pain.

SAPI crashes sometimes, not always, on our 64-bit machines; though it
works fine on our 32-bit machines. Our examination of the Windows error
logs confirms that the crash is in their SAPI DLL.

Your information about the 64-32 bit-ness of the voices is helpful to us
there. Now we don't have to spend a whole lot of time looking for
non-existent bugs in our code. (John says Yea!)

Suspect that all of us will just have to endure the occasional crash on
a 64-bit machine until our gamers replace their voices. At least our
stuff automatically saves at each step, so people don't lose their games.

And JAWS won't work at all on a 64-bit machine; but you know all about that.

Oddly enough, we're seriously looking into using recorded voices (MP3)
for the second release of our "Sounds Like" game. The first release is
in QA right now. Ryan, our chief Beta tester says some of the words are
hard to understand. And Kelly commented on sound quality in his recent
review of our stuff.  So we take this seriously.

Since a word game is not nearly as complex as the RPG's you're doing, we
think that using sound files might not be too resource intensive. Just
gotta get Cyndi in front of the mike. (But she's off doing paying acting
gigs right now.)

Thanks for your timely information. (John says yea again!)

Eleanor and John
7-128 Software




------------------------------

Message: 6
Date: Mon, 31 Oct 2011 22:11:07 -0400
From: Thomas Ward <thomasward1...@gmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] USA Games News
Message-ID:
<caafbg11tthadnef05noqk1crytg5cpmq9y+f19y18iqx7zp...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Hi,

Glad to be of some assistance. A lot of what I talked about is
personal experience testing, experimenting, and tracking down
stability issues with games on my 64-bit copy of Windows 7.

For instance, I've got a lot of Jim Kitchens games installed on this
box. As you know they use SAPI for speech output. I wanted to know if
it was the games themselves or SAPI that were crashing. Turns out
through trial and error if I use a true 64-bit voice like Microsoft
Anna or Ivona Bryan the games run fine. If I use an older  32-bit
voice the games have a tendancy to crash more often than not. That
made me a little hesitant to rely on SAPI alone for speech output in
my own games because if the user is using the wrong voice there could
be stability issues.

So what I'm doing to resolve that problem is adding multiple speech
services to the engine Jaws, NVDA, SAPI, and probably other screen
readers as well. That way if one doesn't work or suit someone they can
simply go into the program settings and change the speech service to
something more to their needs. So far its working out pretty well.

For the past year or so I've become a big NVDA user, and prefer using
it over Jaws and Window-Eyes. Its pretty cool to go into one of my
games, change the default speech service to NVDA, and have everything
spoken using NVDA. Its a lot more seamless and responsive than what
we've been doing with STFC,  MOTA, etc using prerecorded speech clips.

So I'm glad I have helped by sharing my experiences. I've done a lot
of testing trying to find a stable way to get spoken feedback to the
end user, and there is no one size fits all solution. A combination of
solutions is better than sticking to any single solution from what
I've seen so far. If you can contact the screen reader through its API
like the JFW API, NVDA Controller Client, etc its even better yet. Its
pretty likely that there will be a high degree of accessibility out of
the box.

Cheers!


On 10/31/11, Eleanor Robinson <elea...@7128.com> wrote:
Thomas,

John and I feel your pain.
We've been sitting here reading your latest USA Games News; informative
as usual.

We use SAPI and JAWS in our games. Both are a pain.

SAPI crashes sometimes, not always, on our 64-bit machines; though it
works fine on our 32-bit machines. Our examination of the Windows error
logs confirms that the crash is in their SAPI DLL.

Your information about the 64-32 bit-ness of the voices is helpful to us
there. Now we don't have to spend a whole lot of time looking for
non-existent bugs in our code. (John says Yea!)

Suspect that all of us will just have to endure the occasional crash on
a 64-bit machine until our gamers replace their voices. At least our
stuff automatically saves at each step, so people don't lose their games.

And JAWS won't work at all on a 64-bit machine; but you know all about that.

Oddly enough, we're seriously looking into using recorded voices (MP3)
for the second release of our "Sounds Like" game. The first release is
in QA right now. Ryan, our chief Beta tester says some of the words are
hard to understand. And Kelly commented on sound quality in his recent
review of our stuff.  So we take this seriously.

Since a word game is not nearly as complex as the RPG's you're doing, we
think that using sound files might not be too resource intensive. Just
gotta get Cyndi in front of the mike. (But she's off doing paying acting
gigs right now.)

Thanks for your timely information. (John says yea again!)

Eleanor and John
7-128 Software


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




------------------------------

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


End of Gamers Digest, Vol 68, Issue 83
**************************************


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to