I do rather like incumbrance, so long as there's not a capitalist style factor on rep points. What I mean by that is that in some games, once you sell something, it costs more to get it back. If incumbrance is a big deal, then it would be kind of crappy to need to buy ammo you could have already had at a higher price than when you sell it.
However, if you did add experience to the game, it'd make for another thing you could increase per level and with training. I also like the idea of a set up key for the bigger stuff, but I don't see it working so well given the other weapons. Instead, I suggest the hunting rifle be left alone, as some can fire them that quickly and that the more powerful sniper rifle be given a rather long delay, with the machinegun given a long reload time, to make up for the advantages. Signd: Dakotah Rickard On 11/7/11, Jeremy Kaldobsky <[email protected]> wrote: > The encumbrance factor is a very nice idea. I am giving that a lot of > thought. Because the Safe zone will eventually allow you to drop off or > pick up weapons, it would give people the choice to set out with only some > of their weapons so as not to slow themselves down. > >> Hmm, I see the direction you're going >> in and I think I get it. I would find >> those particular ideas very "gamey" and they would detract >> from the >> "realism" that makes the game spooky and interesting. >> On the other hand, I >> see the need to make the lesser weapons, pistol, hunting >> rifle and standard >> shotgun worth using in certain situations. I >> personally love using the >> silenced pistol, as I enjoy ninja-ing around and sneaking >> up on the zombies. >> >> A simpler and less artificial way of doing this would be to >> decrease the >> number of weapon drops, while adding in the ability to drop >> off weapons in >> the safe zone or other places for other characters. >> I'd also add an >> encumbrance factor, i.e. if you're overloaded with weapons >> and ammunition, >> you slow down in movement and rattle when you move, >> decreasing stealth. >> >> The proposed sniper rifle and machine gun should both >> require immobility and >> a lengthy setup process to limber and unlimber the >> weapons. Perhaps you >> have to use the reload key to set up and arm the weapon >> from movement, and a >> different key to fold up and carry the weapon. Both >> these weapons would >> have a high encumbrance value. >> >> If you add in the possibility of the automatic weapons >> jamming, all of a >> sudden the old reliable shotgun and hunting rifle gain some >> worth as they >> would be much less prone to malfunction. Clearing a >> jam should require a >> fair amount of time and cannot be done on the run. >> >> I think these suggestions would balance the weapons a bit >> better, leaving a >> niche for everything. >> >> Chris Bartlett > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
