Chris, your comparison between the 2 award currencies and the 2 variables for 
killing zombies was very good!  I had been considering this type of idea ever 
since Kai pitched the idea to me, but I wasn't yet sold on it.  This was just 
the push I needed to agree with such a change.  :D  I am adding this to my list 
of things to change.

When it comes to experience and level, I will be keeping it as it is for now.  
True, players will all eventually reach level 5, but I have some ideas for 
making that more interesting.  In most games you tend to gain levels on a 1 way 
path as well, so once I begin adding more content I think it will all work out.

> I've been mulling awards and have
> some thoughts to share.  There are
> currently two different award currencies, experience and
> reputation.
> Experience gives access to higher-level stuff, while
> reputation is the
> currency with which you buy it.
> There are also two variables in zombie killing, the zombie
> type you kill and
> the weapon with which you do it.  This should allow
> for some variation in
> awards.
> I suggest that reputation should be awarded on the basis of
> which weapon you
> use to kill the zombie.  Axe should get the highest
> award, followed by
> pistol and shotgun.  I'm not sure exactly how to order
> the rest.  I
> personally have an easier time with the hunting rifle than
> I do with the
> Banally, but it has five shots vs. eight, so one could
> argue that it's
> harder because of more frequent reloads.  The assault
> rifle, m-60 and Vulcan
> all seem similar, though if I remember correctly the
> machine guns have a
> longer range.  And I'm not sure where the sniper rifle
> fits in, still
> mastering that weapon.
> The second variable is zombie type, and this should be
> accounted for with
> different experience awards.  It is certainly more
> difficult to kill a
> tyrant or matriarch than it is to kill the garden variety
> zombie.
> I think I'd save the 1 rep point award for kills with the
> big guns.  Axe
> might be worth as much as 10, pistol maybe 7 and shotgun 5
> with others
> proceeding from there.  This makes those times with
> only a pistol and axe
> and no ammo a bit easier to deal with.
> As for exp, have the common zombie worth 5.  I'd argue
> the dogs should be
> worth less; I've one-shotted them with a pistol. 
> Other types go up in award
> to maybe 20 for the tyrant?
> Lastly, there needs to be a limiting factor on
> experience.  As it is,
> everyone's going to be level 5 sooner or later; you just
> have to keep
> playing, never mind how many times you die. 
> Reputation is self-limiting
> since you spend it for stuff, but experience has no such
> limiting factor.
> So I propose that death should cost experience.  I'd
> reset it to 0, but we
> all know I'm the rat bastard who wants to steal all your
> fun.  perhaps a
> compromise of half would work.
> Anyway, that's what I have so far, now that the worst of
> the bugs have been
> squashed.  (Great work and thank you Jeremy.)
> Chris Bartlett

Gamers mailing list __
If you want to leave the list, send E-mail to
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to

Reply via email to