Chris, your comparison between the 2 award currencies and the 2 variables for killing zombies was very good! I had been considering this type of idea ever since Kai pitched the idea to me, but I wasn't yet sold on it. This was just the push I needed to agree with such a change. :D I am adding this to my list of things to change.
When it comes to experience and level, I will be keeping it as it is for now. True, players will all eventually reach level 5, but I have some ideas for making that more interesting. In most games you tend to gain levels on a 1 way path as well, so once I begin adding more content I think it will all work out. > I've been mulling awards and have > some thoughts to share. There are > currently two different award currencies, experience and > reputation. > Experience gives access to higher-level stuff, while > reputation is the > currency with which you buy it. > > > > There are also two variables in zombie killing, the zombie > type you kill and > the weapon with which you do it. This should allow > for some variation in > awards. > > > > I suggest that reputation should be awarded on the basis of > which weapon you > use to kill the zombie. Axe should get the highest > award, followed by > pistol and shotgun. I'm not sure exactly how to order > the rest. I > personally have an easier time with the hunting rifle than > I do with the > Banally, but it has five shots vs. eight, so one could > argue that it's > harder because of more frequent reloads. The assault > rifle, m-60 and Vulcan > all seem similar, though if I remember correctly the > machine guns have a > longer range. And I'm not sure where the sniper rifle > fits in, still > mastering that weapon. > > > > The second variable is zombie type, and this should be > accounted for with > different experience awards. It is certainly more > difficult to kill a > tyrant or matriarch than it is to kill the garden variety > zombie. > > > > I think I'd save the 1 rep point award for kills with the > big guns. Axe > might be worth as much as 10, pistol maybe 7 and shotgun 5 > with others > proceeding from there. This makes those times with > only a pistol and axe > and no ammo a bit easier to deal with. > > > > As for exp, have the common zombie worth 5. I'd argue > the dogs should be > worth less; I've one-shotted them with a pistol. > Other types go up in award > to maybe 20 for the tyrant? > > > > Lastly, there needs to be a limiting factor on > experience. As it is, > everyone's going to be level 5 sooner or later; you just > have to keep > playing, never mind how many times you die. > Reputation is self-limiting > since you spend it for stuff, but experience has no such > limiting factor. > So I propose that death should cost experience. I'd > reset it to 0, but we > all know I'm the rat bastard who wants to steal all your > fun. perhaps a > compromise of half would work. > > > > Anyway, that's what I have so far, now that the worst of > the bugs have been > squashed. (Great work and thank you Jeremy.) > > > > > Chris Bartlett --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
