Piles of loot can be totally awesome. I found a chainsaw, a
hunting rifle, a shotgun, an assault rifle and at least three
clips for each east of one of the houses. These were all quite
nicely piled together for my grabbing pleasure.
----- Original Message -----
From: "Ryan Strunk" <[email protected]
To: "'Gamers Discussion list'" <[email protected]
Date sent: Sat, 10 Dec 2011 08:20:58 -0600
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
And that is *awesome*!
I'm ashamed to admit it, but I died 3 separate times trying to
get across
the bridge yesterday. Wore my reputation down to nothing. So I
stayed on the
west side, built up my pistol ammo collection, tried a fourth
time, and
found a giant heap of loot when I got there. I came back armed to
the teeth,
and the satisfaction I got from trying, improving, and finally
succeeding
was well worth the effort.
I think situations like this are perfect. Please don't change
them.
Ryan
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On
Behalf Of john
Sent: Saturday, December 10, 2011 7:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
Part of the loot thing (in my opinion) is that at many times,
there are so
many zombies near the bridge, people can't get across to claim
the loot
there. They snatch up the loot on the west side, but nobody makes
it to the
east side, so when loot generates over there, it stays there.
----- Original Message -----
From: "Christopher Bartlett" <[email protected]
To: "'Gamers Discussion list'" <[email protected] Date sent:
Fri, 9 Dec
2011 15:45:54 -0500
Subject: [Audyssey] Swamp: spawning and loot questions.
I've noticed that there seem to be some places on the map that
almost always
have loot and have begun wondering how loot generation works.
I've also
come across areas with as many as twelve corpses with loot within
a very
small distance of one another, which is actually a peril, since
the
overwhelming buzzing of the flies can mask the sound of sneaky
zombies.
(not suggesting this change, it nicely simulates a loss of
situational
awareness.
So, are the locations for loot randomly generated, or are they
tied to where
zombies die? if the latter, is there some sort of delay between
giving them
sweet surcease and having the good stuff appear on the ground?
There are also predictable concentration points for zombies. The
large
packs seem to be on or near roads, with stragglers out in the
fields/swamps.
I'm wondering if this is an artifact of their spawning locations
or of their
movement plan.
From a story perspective, it almost might make sense to restrict
spawning to
a few points around the edge, to mimic an invasion. You could
have players
who try to stem the invasion and protect the town getting
overwhelmed by
sheer numbers and either having to beat a hasty retreat or
becoming zombies.
Speaking of which, might it be possible for player death to
result in
zombies of a separate type that aren't counted in the 150 limit?
One of the
worst things about a plague of the undead is their tendency to
recruit from
the casualties.
Chris Bartlett
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