Frankly, both options together make things tremendous. Have a key to
activate and deactivate loot scanning, as it were, and different flies
sounds, and nobody can possibly take issue.

Signed:
Dakotah Rickard

On 12/11/11, Che <[email protected]> wrote:
>    regarding the flies sounds, depending on how this is implemented, it
> may or may not fix the issue.
>    what is happening isn't a result of the same sound being played in
> multiple places, its the fact that the flies sound is continuous and
> loud when your near it, making it hard to hear to target the baddies.
>    if the sounds are re designed, it could address that problem,
> depending on how its done, but I maintain having a key to drop the
> volume is quick and easy programming wise, and won't require a new set
> of sounds to be made.
>    Later
> che
>
>
> On 12/11/2011 6:22 PM, Christopher Bartlett wrote:
>> An excellent and simple solution.  I'm eager for the next update.
>>
>>      Chris Bartlett
>>
>>
>> -----Original Message-----
>> From: [email protected] [mailto:[email protected]] On
>> Behalf Of Kai
>> Sent: Sunday, December 11, 2011 5:39 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Swamp: spawning and loot questions.
>>
>> This issue is being addressed. There are now multiple fly sounds,
>> eliminating the probability of the same sound being played at multiple
>> sources.
>>
>> Kai
>>
>> ----- Original Message -----
>> From: "Christopher Bartlett"<[email protected]>
>> To: "'Gamers Discussion list'"<[email protected]>
>> Sent: Sunday, December 11, 2011 1:30 PM
>> Subject: Re: [Audyssey] Swamp: spawning and loot questions.
>>
>>
>>> If you decreased the fly sound, you'd trade easier localization for less
>>> range in hearing the loot sound.  I personally like the way it is, even
>>> with
>>> the disorienting effect of the flies as they are.  It's a challenge to
>>> situational awareness, to keep track of potential enemies while finding
>>> the
>>> individual items.
>>>
>>> Chris Bartlett
>>>
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:[email protected]] On
>>> Behalf Of Jeremy Kaldobsky
>>> Sent: Sunday, December 11, 2011 2:37 PM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Swamp: spawning and loot questions.
>>>
>>> I'll pass this suggestion along to Kai.  As it's a sound issue, that is
>>> his
>>> department.  :)
>>>
>>> With the graphics I knew that no matter what the sighted players would
>>> have
>>> an advantage in some ways, so I tried to restrict them in others.  So
>>> rather
>>> than making their situation easier it just makes it different.  In close
>>> range they will have an easier time, but at long range the blind users
>>> do.
>>>
>>>> Oh. It's good to know the range. That
>>>> makes me feel a lot better.
>>>> Also, this is the first game that my friend and I agree
>>>> gives pretty
>>>> much the same info to the sighted and blind player.
>>>>
>>>> I must as a question, or perhaps suggest a change. He and I
>>>> both agree
>>>> that, when you're in a huge loot-grabbing situation, the
>>>> overwhelming
>>>> number of the flies makes it very, very difficult to hear.
>>>> Now, I
>>>> understand that this might be a point of game balance.
>>>> However, I
>>>> wonder if the sound could be changed from an epic,
>>>> Amityville Horror
>>>> style swarm of flies to a few flies buzzing around. When
>>>> you get any
>>>> more than three loot spawns in the same spot, it sounds
>>>> like you're a
>>>> beekeeper with them buzzing inside your ears as well as
>>>> out. I like
>>>> the idea of flies, though, because it's a lot more of an
>>>> environmental
>>>> emersion than, say, beep, beep, oh "loot!"
>>>>
>>>> Signed:
>>>> Dakotah Rickard
>>>
>>>
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