I originally suggested something like this as a limiter rather than a
specializer, a few different choices of job. Now that the rep system
is the way it is, it won't work that way, but I do like the concept of
characters being different. As for the characters being the same, make
them different. I play two different characters, and they are quite
different from one another in approach. I actually set up the controls
slightly different to maximize the differences. Little things like
mouse sensativity on high for one and on low for the other.

Signed:
Dakotah Rickard

On 12/12/11, Johnny Tai <johnnyti...@shaw.ca> wrote:
> The current problem as I see it is, you can play a character up to lev10,
> start over, and do a second character up to lev10- and both will end up
> exact copies of each other.
> What if when we create a character, we get to choose what jobs/specialty we
> have:
> here's a few thoughts for example:
> combat medic: heals more with each heal and has a longer range when healing.
> civilian: more damage when using an axe.
> Police: more damage when using a pistol.
> gangster: more damage using shotgun.
> hunter: more damage with hunting rifle- or hunching rifle lol.
> army: more damage with mp5
> marine: more damage with assault rifle
> swat: more damage with auto shotgun
> sniper: well this is obvious.
> woodsman: more damage with chainsaw
> machinegunner: more damage with m60
> heavy weapon specialist: more damage with minigun- also runs a bit faster
> using minigun.
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