Though these would still be the same as they are now with the other weapons, or are you thinking they should have a disadvantage with weapons that they're not specialized with? Personally, while I like the idea, I don't feel it practical to have a disadvantage, as you may not be able to get your hands on your weapon of choice for a long time, or may not have ammo for it. This goes particularly for the minigun.

----- Original Message -----
From: "Johnny Tai" <[email protected]
To: "Gamers Discussion list" <[email protected]
Date sent: Mon, 12 Dec 2011 18:21:22 -0800
Subject: [Audyssey] swamp suggestion- specialization?

The current problem as I see it is, you can play a character up to lev10, start over, and do a second character up to lev10- and both will end up exact copies of each other. What if when we create a character, we get to choose what jobs/specialty we have:
here's a few thoughts for example:
combat medic: heals more with each heal and has a longer range when healing.
civilian: more damage when using an axe.
Police: more damage when using a pistol.
gangster: more damage using shotgun.
hunter: more damage with hunting rifle- or hunching rifle lol.
army: more damage with mp5
marine: more damage with assault rifle
swat: more damage with auto shotgun
sniper: well this is obvious.
woodsman: more damage with chainsaw
machinegunner: more damage with m60
heavy weapon specialist: more damage with minigun- also runs a bit faster using minigun.
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