but then, as it is, your able to carry all of the kinds of weapons. so in actual fact, in real life, you wouldn't be able to move, cause you couldn't possibly carry around an m60, a volcan, sniper, hunting, and all the others. not possible. so as it is, i think you have enough weapons.
dallas

On 14/12/2011 02:10, Dakotah Rickard wrote:
Ok, the first thing I speak on is the  axe bug. I don't know how this
works, but if you switch from the axe to something that needs
reloading very quickly, say in the heat of battle, and you reload that
thing, the axe becomes one ammo for that thing. That's how you lose
your axe.

Now for something different. Many who know the characters Slade and
Liberty will know how hard I try to impress upon people that death, as
a part of the game, should involve risk and loss. I firmly hold to
that, and I only point out how much it means to me now, because I
think that you should regain your starting supply of equipment each
time you die. When you start, you get a pistol, eight rounds in your
pistol, and a field kit with one medkit loaded. This really isn't
much, but it's better than the pistol with eight rounds you get on
death. Yeah, people could cheat a little harder and donate stuff and
go die again, but if people are going to cheat, they will, and there's
technically nothing to do about it in this case. Starting with a
little something will prevent the ease of just dying again that many
experience on death.

Now for the next topic. it once was that Swamp was configured to allow
only one weapon of a type to be carried. Before, that made sense, as
you only ever needed one weapon, and others would turn into ammo. Now,
with the exception of the pistol, which seems so rediculously common
that it's worth ten reputation points to donate and everyone gets one
no matter what, all the weapons are worth more than their respective
ammo. Imagine you get a hunting rifle, or even better an assault
rifle. Those are worth a pretty penny, as such things go, in the safe
zone. Now, if you should stumble across another one, you won't get it.
Instead, you get 40 rounds of 5.56 ammo. Useful, true, but honestly
you'd get that anyway, as you find guns fully loaded. I suggest
therefore that not only is it good for rep to be able to pick up
seconds or thirds and beyond in a type of weapon, but that if your
primary breaks, you have a secondary to fall back on. In fact, hitting
the number key a number of times might switch to that weapon, so say
you have three shotguns, all loaded but the third set to scattershot,
you could hit the three key three times and get to your scattershot
weapon. Yeah, donating is great, too, but having a backup might be
nice.

Fally, I suggest that guns you buy from the safe zone should be fully
loaded, like the ones you find in the field. In the case of the m60 or
minigun, this is a pretty hefty chunk of ammo and rep, but it's really
worth it. Either guns in the SZ should be loaded or the guns you find
in the field shouldn't be, just for parallel's sake if nothing else.

Signed:
Dakotah Rickard

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