True Darren, but a good game enforces choices, each of which is significant.
No choice should be inconsequential and no situation should occur that is
not affected by a choice.  I don't know about others, but I've now reached
the point where death is rare unless I royally screw up or intentionally
play a bit madly, and I'd like more challenge that the game presents, rather
than artificial constraints I place on myself.

        Chris Bartlett


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Darren Duff
Sent: Tuesday, December 13, 2011 4:25 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Swamp: a couple of suggestions and reports

But we aren't talking about real life, or a simulation! We are talking about
a game. 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dallas O'Brien
Sent: Tuesday, December 13, 2011 3:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: a couple of suggestions and reports

but then, as it is, your able to carry all of the kinds of weapons. so in
actual fact, in real life, you wouldn't be able to move, cause you couldn't
possibly carry around an m60, a volcan, sniper, hunting, and all the others.
not possible. so as it is, i think you have enough weapons.
dallas


On 14/12/2011 02:10, Dakotah Rickard wrote:
> Ok, the first thing I speak on is the  axe bug. I don't know how this 
> works, but if you switch from the axe to something that needs 
> reloading very quickly, say in the heat of battle, and you reload that 
> thing, the axe becomes one ammo for that thing. That's how you lose 
> your axe.
>
> Now for something different. Many who know the characters Slade and 
> Liberty will know how hard I try to impress upon people that death, as 
> a part of the game, should involve risk and loss. I firmly hold to 
> that, and I only point out how much it means to me now, because I 
> think that you should regain your starting supply of equipment each 
> time you die. When you start, you get a pistol, eight rounds in your 
> pistol, and a field kit with one medkit loaded. This really isn't 
> much, but it's better than the pistol with eight rounds you get on 
> death. Yeah, people could cheat a little harder and donate stuff and 
> go die again, but if people are going to cheat, they will, and there's 
> technically nothing to do about it in this case. Starting with a 
> little something will prevent the ease of just dying again that many 
> experience on death.
>
> Now for the next topic. it once was that Swamp was configured to allow 
> only one weapon of a type to be carried. Before, that made sense, as 
> you only ever needed one weapon, and others would turn into ammo. Now, 
> with the exception of the pistol, which seems so rediculously common 
> that it's worth ten reputation points to donate and everyone gets one 
> no matter what, all the weapons are worth more than their respective 
> ammo. Imagine you get a hunting rifle, or even better an assault 
> rifle. Those are worth a pretty penny, as such things go, in the safe 
> zone. Now, if you should stumble across another one, you won't get it.
> Instead, you get 40 rounds of 5.56 ammo. Useful, true, but honestly 
> you'd get that anyway, as you find guns fully loaded. I suggest 
> therefore that not only is it good for rep to be able to pick up 
> seconds or thirds and beyond in a type of weapon, but that if your 
> primary breaks, you have a secondary to fall back on. In fact, hitting 
> the number key a number of times might switch to that weapon, so say 
> you have three shotguns, all loaded but the third set to scattershot, 
> you could hit the three key three times and get to your scattershot 
> weapon. Yeah, donating is great, too, but having a backup might be 
> nice.
>
> Fally, I suggest that guns you buy from the safe zone should be fully 
> loaded, like the ones you find in the field. In the case of the m60 or 
> minigun, this is a pretty hefty chunk of ammo and rep, but it's really 
> worth it. Either guns in the SZ should be loaded or the guns you find 
> in the field shouldn't be, just for parallel's sake if nothing else.
>
> Signed:
> Dakotah Rickard
>
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