Christopher, I'm hoping that the missions will bring about the much needed 
challenges our more experienced players are seeking.

> True Darren, but a good game enforces
> choices, each of which is significant.
> No choice should be inconsequential and no situation should
> occur that is
> not affected by a choice.  I don't know about others,
> but I've now reached
> the point where death is rare unless I royally screw up or
> intentionally
> play a bit madly, and I'd like more challenge that the game
> presents, rather
> than artificial constraints I place on myself.
> 
>     Chris Bartlett


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