Christopher, I'm hoping that the missions will bring about the much needed challenges our more experienced players are seeking.
> True Darren, but a good game enforces > choices, each of which is significant. > No choice should be inconsequential and no situation should > occur that is > not affected by a choice. I don't know about others, > but I've now reached > the point where death is rare unless I royally screw up or > intentionally > play a bit madly, and I'd like more challenge that the game > presents, rather > than artificial constraints I place on myself. > > Chris Bartlett --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
