I'm not necessarily talking about forcing people to work in groups.  I've
tried to lead a couple of newbies through the game, and it's a royal pain in
the arse at the moment.  But I am talking about everyone working for some
common goals, whether as lone wolves or in groups.

        Chris Bartlett


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: Wednesday, December 14, 2011 1:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: brainstorming ideas for expansion and
playerlimiting.

I don't agree with the part to force people into working together- it's nice

that the option's there, but a game has to be playable with or without a 
group. What if one day, say a person logs on, and no one is there to group?
What if a person just doesn't feel like grouping?
I my self tend to be the solo type- I like the freedom and not having to 
worry about tracking multiple partners- or bother with radio spams.


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