like this new idea On 12/14/11, Dakotah Rickard <[email protected]> wrote: > I certainly think that there should be an area of the map that is > awesome, say an awesome loot spawn point, which is easily overrun with > zombies. > That's sort of what we have with the east side. I don't think, though > that the SZ should be a player responsibility. The reason for this > isn't about group cooperation versus solo play. it's that the safe > zone is where we have to exit. Assume for a minute that Swamp doesn't > have a consistent ten people on all the time. When you assume that, > you might find that you come onto the server only to discover a Safe > Zone literally crammed with zombies. You insta-die, come back with a > pistol and even less chance to kill zombies. Yeah, you could take a > few axe swings and immediately reconnect, but you may not have the > chance, and it'd still suck either way to have died that first time. > > I rather think, again, that there should be a special place on the map > to get loot, whether it's where loot spawns very often or, even > better, you can buy it there cheaper than at the SZ, but that zombies > love the place and there's no guard. That way, people would either > work together or draw the zombies away. > > Signed: > Dakotah Rickard > > On 12/14/11, Christopher Bartlett <[email protected]> wrote: >> I'm not necessarily talking about forcing people to work in groups. I've >> tried to lead a couple of newbies through the game, and it's a royal pain >> in >> the arse at the moment. But I am talking about everyone working for some >> common goals, whether as lone wolves or in groups. >> >> Chris Bartlett >> >> >> -----Original Message----- >> From: [email protected] [mailto:[email protected]] On >> Behalf Of Johnny Tai >> Sent: Wednesday, December 14, 2011 1:32 PM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] Swamp: brainstorming ideas for expansion and >> playerlimiting. >> >> I don't agree with the part to force people into working together- it's >> nice >> >> that the option's there, but a game has to be playable with or without a >> group. What if one day, say a person logs on, and no one is there to >> group? >> What if a person just doesn't feel like grouping? >> I my self tend to be the solo type- I like the freedom and not having to >> worry about tracking multiple partners- or bother with radio spams. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. >
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