Not only that but I sort of got the feeling he'd decided on what he thought
was the best way to go about doing it, which happened to agree with what
Michael had suggested. So when a few days ago e asked us not to bring the
forum topic up again I didn't. Nor did I contact him privately because I
figured that when time allowed he would work on it. And if he had any
questions he could have contacted one of us or joined the list if he so
wished. I figured, i sort, that we'd gotten to the point where we should
have just left it to him to ask for any needed information and let him do
his job in the meantime.
They're coming to take me away, ha-haaa!
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, December 16, 2011 7:51 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.
Hi,
Agreed. Giving an app a bad rating and review just because of
accessibility issues isn't likely to improve our position with the
developer. By and large issues like this should be handled through
private communication instead of throwing mud at the developer
publically and hoping it sticks. I can't think of a worse way to get
the developer interested in accessibility issues.
On 12/16/11, Bryan Peterson <[email protected]> wrote:
I hate to say it Michael, but that isn't likely to improve our position
any.
They're coming to take me away, ha-haaa!
----- Original Message -----
From: "michael barnes" <[email protected]>
To: <[email protected]>
Sent: Friday, December 16, 2011 6:04 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.
Yeah I don't like when developers tells me they are going to make
something accessible and they don't won't to hear from the people who is
requesting it.
I gave the app a very bad rating and review on the app store.
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