I must confess that working with develop[ers on access matters is it's own process.

first, you need to be polite, second you need a clear idea of what access issues the game has and what needs doing to change it.

For example, in Core exiles at one time the labels showing threat wrating of ships were nonly presented as text colour.

i mailed coops, explained the problem and we went through several tests before the labled and numbered buttons that are in the game now were added.

You need to remember firstly that you are essentially asking a developer to take his/her time out to do extra work on what is for them a complete project, essentially just for charity.

Also, you need a clear objective in mind. Asking someone to "just make a map in text" is no good, you need to look at the current map, examine what information the visually impared player needs and think of a way the developer could add that information in an accessible form without too much work.

Also, you need to be prepared to compromise.

in warriors 2, i was able to get the developer to add textual coordinates to the dungeons, however he wasn't able to add any other textual information such as how long the passage you were in continued.

however, instead of slandering his game, I just accept this is what is needed for access in Warriors 2.

If I had an iphone I'd be glad to try silver sword and work on this myself, and perhaps to speak some politic words to the developer.

As it is, I'm afraid now that the cause of access in silver sword may have been shot in the foot.

Beware the grue!

Dark.

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