hi, i agree. in turms of actually flying the plain, it couldn't be easyer. lol. in turms of navagation however, its a little different. flying by compass headings is the way its done for a reason. its a language nearly all people who have had contact with navigational instroments, weather that be an actual compass, or other forms, have come in to contact with somehow. pluss, the degrees are aranged that way for a reason. thats why flying with this system is very confusing, as in my mind now, over the years, 0, or 360 is north,90, or 090 is east, 180 is south, and 270 is west. so when you start with 0 beeing east, this throws off all sense of direction i have.

also, another note for the developer, when you cut power to your engines, bringing the power to 0, or turning the engines off, your plain is still moving forwards. it does not come to a stop in the air and go straight down. let alone if you put the nose down, this would accelerate you forwards as well as down. this is how you can regain some speed if your engines stop, and you should still be able to land at a nearby airport if your engines are damaged or you run out of fuel. of course, if you pull the nose up while you have 0 power, or not enough power, this would in fact bring you to a stall, or 0 forward movement.
other then these few things, its a fantastic game! and is very fun to play.
dallas


On 20/12/2011 11:57, william lomas wrote:
taking off is so easy why is it blind people want complex games but can't cope 
with what we get?
true i struggle to take off on ledmium aand short air strip but taking off on 
long air strips is easy
manuals are there as someone else said for a good enough reason

On Dec 19, 2011, at 10:29 PM, Ron Kolesar wrote:

So do we need to down load another up dated demo?
I think having the shortcuts will help out.
In this blind pilot's opinion, there just was way way to much to try and digest 
to learn to fly.

Something to think about.
Any chance of having a audio walk through  and for each stip by step from the 
beginning use and show us all of the shortcut keystrokes until you get off of 
the ground.
I'll give this sim another try.
But I hate to say it.
The first try this sim was way way way over this blind pilot's abilitiy.
Also, for the future.
Will there be USB support written into the zero sight sim?
Hope this feedback helps to make a interesting new flight simulator easier to 
fly via we blind pilots and more enjoyable to fly via we blind pilots.


-----Original Message----- From: Shard Workshop
Sent: Monday, December 19, 2011 4:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!

The first patch will add the shortcuts! And who is downloading now should
yet have them.
Thanks for the feedback!

2011/12/19 Hayden Presley<[email protected]>

Hi Lorenzo,
Perhaps you might consider adding the manual to the program group? That
tends to be the standard. And I just sent an eMail regarding my order:
ignore it. It seems as if my download got sent before the confirmation
eMail...lol

Best Regards,
Hayden


-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Shard Workshop
Sent: Sunday, December 18, 2011 7:24 PM
To: [email protected]; Gamers Discussion list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!

It is in the game folder. The default is c:\program files\shard
workshop\zero sight.

2011/12/19 Reinhard Stebner<[email protected]>

I am looking for the manual and I am unable to find it. I cannot find it
on
the website for in the program group in the start menu.
-----Original Message-----
From: [email protected] [mailto:[email protected]]
On
Behalf Of Shard Workshop
Sent: Sunday, December 18, 2011 7:02 PM
To: Gamers Discussion list
Subject: [Audyssey] Shard Workshop Zero Sight released!

Shard Workshop was born 11.11.11. Tonight you are all witnesses of its
real
initiation in the world of audiogaming.

Shard Workshop is proud to annouce that its first audiogame, Zero Sight,
has been released just now.

You can find all the details at http://www.shardworkshop.com/zero-sight

We strongly advise you to try the demo before buying the game, just to>  be
100% that it works on your machine.

If you happen to have technical problems write on the official support
thread, http://www.shardworkshop.com/forum/viewtopic.php?f=5&t=50

We know that this is just the first of a long series of releases and
audiogames that will really change the way you play.

Remember, this is just the beginning of the audiorevolution...

Good luck, pilots.. and let us know what you think.
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