HI Dark,

Definitely. I have to admit Entombed has drastically redefined my
concept of a roguelike RPG game let alone improved my idea of what
elements to add to my future games.

For instance, I've been thinking for years of doing a Star Trek RPG
game, like the paper and pen games, only in software form with sound
effects. One way to make a game like that interesting is to write
multiple descriptions for combat scenes,and write character specific
random events. Let's say the Enterprise is heavily damaged in a battle
and the warp core is breached. If you are playing La Forge it will be
your deuty to take the turbolift down to main engineering, fix the
warp core leak, and save the ship.  In another version of that fight
maybe the photon torpedo bays are damaged, or the phasers go off line.
In either case you'll have to take immediate action to fix it, and the
solution for each might be different.

If you play a different character like Dr. Crusher yyou'll play a
variation on the same events. Instead of having to fix the warp core
one of the engineers like Ensign Sonia Gomez might be knocked
unconscious by the blast, and as CMO you'll have to go to engineering
and provide emergency medical treatment. In another case you might be
in sickbay when an anonymous crewman gets caried in by the med team
and you have to go to work reviving him/her. There is litterally
endless replay value in a game like that.

Even if I only made the game in text the replay value alone would make
it extremely entertaining. Entombed has shown me being able to play
the same mission or adventure from a different character's point of
view and with a lot of random elements its hard to wear the game out.

Cheers!


On 1/4/12, dark <[email protected]> wrote:
> Hi Tom.
>
> while I'm not really a fan of adult games this is exactly what I meant.
>
> This is one of the things that entombed does well, all the weapons, the
> groups of monsters you fight and the quests you get are randomized.
>
> i'm only sorry the game doesn't have random environmental affects and
> descriptions to go with these, ----- though this has certainly been an idea
> floated around on the entombed list and hopefully something jasan would
> considder.
>
> Even a very basic hack and slash dungeon adventure can be made interesting
> if the descriptions, loot and monsters are tweaked just a litle bit.
>
> Beware the grue!
>
> Dark.
>

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