Hi Dark,

That's precisely while I'm adding some new stuff to my engine, adding
some more text adventure style elements, etc as I'm pretty sure after
I finish Tomb Hunter I want to do something more along the lines of a
text RPG with sounds, music, and lots of descriptions. That to me
seems to be the best combination because you get all the random story
elements along with sounds, music, and other things you would expect
from a modern PC game.

For instance, I mentioned the other day my idea of a Star Trek
Awayteam type game. You would select your character like Riker, Data,
La Forge, Troi, Crusher, etc and then play through the entire game
using that character and his/her individual skills. Which of course
would make the game very interesting because you'd litterally have a
different roll in the action depending on who you were.

If you were Dr. Crusher your roll would primarily be to provide first
aid and medical attention to the rest of the awayteam. You might have
some limited combat, but your roll would be strictly medical in
nature.

If you picked a security officer like Warf you would primarily have a
combat roll at tactical, or with the awayteam providing point defence
leaving medical and other jobs up to those characters.

If you were Data you might actually have a number of different rolls
in the awayteam based on what is needed. His primary roll is as
science officer, but because he is an android he can serve as a
medical assistant, a ship's engineer, serve as point defence, or just
be on hand to give the other officers scientific data for the mission.

My point being no matter what kind of adventure or mission the
Enterprise awayteam finds themselves in your roll would be completely
different from game to game and character to character. Its this
aspect of RPG games that I'm coming to like more and more. While I
like what I'm doing with Tomb Hunter right now I don't feel quite as
connected to the characters as I do when playing an RPG game or even a
straight up text adventure like Zork. An RPG has just so much more
room to expand and branch out than your typical FPS or side-scroller.

Cheers!


On 1/6/12, dark <[email protected]> wrote:
> Hi tom.
>
> while adult games aren't really my thing the point is valid, and indeed this
> is part of the reason i'd love to create a text rpg, ---- or at the most an
> rpg that combines sapi with some background music.
>
> As an exploration nut, I love finding items or discovering rooms that not
> only do different things but actually look different as well, yet in audio
> alone this is fairly limted.
>
> Beware the grue!
>
> Dark.
>

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