Hi dennis, that is absolutely true.
My only problem in alter is that with some of the descriptions, the game
goes a litle fast to read them, especially as far as attacking enemies go.
Just out of interest, did the preview command to get a ful description from
a corpse we discussed in in game chat ever get added?
Beware the grue!
Dark.
----- Original Message -----
From: "Dennis Towne" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, January 06, 2012 2:15 PM
Subject: Re: [Audyssey] Randomisation in Games was Huge Cave
Dark,
We actually use a ton of tricks like this on the Alter Aeon server,
with everything from damage messages to bottled potions, brews,
soulstones, and unique items. One of the coolest things about modern
games in my mind are the randomly generated things that are
occasionally really, really cool. Pretty much everything on AA is
random number generator driven, and the random number generator is
used literally tens of thousands of times per second while we're
running.
(For those of you interested, the AA server uses an 8 by 32 bit MWC
PRNG, which is really fast and high enough quality for pretty much any
kind of game. See http://en.wikipedia.org/wiki/Multiply-with-carry/
for details.)
Dennis Towne
Alter Aeon MUD
http://www.alteraeon.com
On Fri, Jan 6, 2012 at 2:56 AM, dark <[email protected]> wrote:
Hi Tom.
all that is very true, also in terms of text sinse the english language
contains so many descriptive words, having the game randomly select a
couple
can give the appearence of new items or descriptions even though it is
only
selecting from a pool, which can completely change the feeling of the
game.
---
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