I've scene the occasional audio file that does indeed show upward
movement (you can here the sound go over your head), but I'm not
sure how to do this (or even if it's possible) in code.
----- Original Message -----
From: "Clement Chou" <chou.clem...@gmail.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Wed, 4 Jan 2012 15:55:50 -0800
Subject: Re: [Audyssey] Mysteries of the Ancients News
What I would do is have pitches for that kind of thing. Higher
pitch for
above and lower pitch for below. I would have it so that as soon
as an enemy
got within your attack range, it would beep with an appropriate
pitch in the
direction they're coming from. Enemy was to the right and below
you? lower
pitch from the right. Above and from the left? Higher pitch from
the left. I
don't know how diagonal attacks would be worked out, I'm guessing
that'd
just be something that has to be sacrificed. But as I said, as
many ideas as
I do have... I don't have the time to sit down and learn a
programming
language, and my head doesn't do well with formulas for this kind
of thing.
My brain is good with arts... music and languages and thinking.
Numbers just
don't fly with me. lol
----- Original Message -----
From: "dark" <d...@xgam.org
To: "Gamers Discussion list" <gamers@audyssey.org
Sent: Wednesday, January 04, 2012 3:03 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Well the hard point in an audio beat em up would be showing the
vertical
position of the enemies around you rather than their horrizontal
position.
I suppose you could do as deakout egghunt and the like do and
just have a
volume as distance indicator with a notification when they were
on the
same row as you such as an alarm as to when you could attack,
but this
would essentially turn the game into a run and smack fest.
to work, you'd need to be able to judge an enemy's vertical
position
relative to your own more precisely.
perhaps graded changes in pitch of enemy constant indicator
sounds such as
voice or footsteps, though again how well this would work i'm
not certain
and you'd stil! have problems with diagonal attacks.
Beware the grue!
Dark.
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