Same here, and I applaud your not taking this strategy. That
particular aspect has really turned me off of some otherwise
great games/films/books.
----- Original Message -----
From: Thomas Ward <thomasward1...@gmail.com
To: Gamers Discussion list <gamers@audyssey.org
Date sent: Wed, 4 Jan 2012 22:59:04 -0500
Subject: Re: [Audyssey] Possible New MOTA Story
Hi,
Oh, I definitely agree. Games have a habit of raising the evil
boss
from the dead way too many times to count. Which is why I won't
use
that storyline.
For example, this is precisely why I lost interest in the
Castlevania
games. No matter if you were playing the first Castlevania game
or the
last they always found a way to bring Dracula back from the dead
for
another fight. I always felt they could have come up with a new
storyline, different vampires, etc to continue the series rather
than
bringing him back from the dead game after game.
I realized coming out the door with the new Tomb Hunter game I
had to
create a villain, but make it believable too. The best way I
could do
that is not to kill him off every single game and have to raise
him
from the dead again. Lol!
Cheers!
On 1/4/12, Clement Chou <chou.clem...@gmail.com> wrote:
I wasn't suggesting that wasn't good by any means. I like it so
far... I
actually like your design a lot better than typical game
stories, simply
because I feel like the boss who always commes back to life is a
bit
overdone, personally.
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