Oh I didn't even realize they had a version! I'll check it out for
sure. Do you know their website?

On 1/14/12, Hayden Presley <[email protected]> wrote:
> Hi,I believe you are missing a Monoopoly version...the Quentin C's Playroom.
> It would definitely be worth checking out.
>
> Best Regards,
> Hayden
>
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On
> Behalf Of Laurel
> Sent: Saturday, January 14, 2012 8:30 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] looking for an accessible version of risk
>
> hmmmmm, maybe this is a dumb thought or question, but I wonder if a
> blind game developer could ever contact the company and get permission
> to make a braille version or risk, or an accessible online version.
> Think about it, there's braille monopoly out there that you have to
> pay for. Also, the company wouldn't be losing alot by giving somebody
> permission to develop accessible risk for us, either via braille or on
> the computer. We (us blind gamers) are not a relatively large
> community compared to the population as a whole, therefore as a whole
> compared to the rest of the world, the demand for an accessible risk
> isn't great. I know it's a big deal for us, but sighted people could
> care less. So I wonder if the company that sells risk would ever allow
> a blind game developer to create a version of accessible risk. I
> personally would even be willing to pay the standard selling price,
> $30 or whatever it is for a normal risk board, if I could have an
> accessible version of my favorite game. Just like I'd be willing to
> pay for an accessible version of monopoly, which thanks to Jim
> Kitchens and rs games we have for free. Anyway, just a thought, how
> plosible do I even sound? I don't know much about copyright laws or
> permission or anything, but is this totally out of the realm of
> possibilities guys?
> Laurel and Stockard
>
> On 1/14/12, Thomas Ward <[email protected]> wrote:
>> Hi,
>>
>> Some years ago Hasbro purchased Parker Brothers and Milton Bradly. As
>> a result most of the board games out there are now owned and
>> copyrighted by Hasbro Inc.
>>
>> Just because you can go out and purchase a standard board or card
>> version of Monopoly, Risk, Life, etc doesn't mean creating a PC
>> version is completely legal. Hasbro, as the copyright holder, is
>> legally entitled to royalty fees for using that particular game.
>> Fortunately, they haven't gone after Spoonbill Software, Kitchens Inc,
>> or RS Games, but from a legal standpoint they are well in their rights
>> to sue because its an illegal use of an intellectual copyright, and it
>> may effect the sales of their official product.
>>
>> For example, when you go to the store be it Wal-Mart, K-Mart, Toys R
>> Us, whatever and buy Monopoly that money goes back to Hasbro with a
>> certain amount going to the store for selling it. Now, if you create a
>> Monopoly game for the PC and weather you sell it or not Hasbro isn't
>> making any money off your creation. If a thousand people play your PC
>> Monopoly game Hasbro considers it a thousand possible sales they've
>> lost because of your free Monopoly game. If you consider the average
>> Monopoly board game costs $25.00 USD that's $25,000 they've lost in
>> sales, and they'll expect you to pay them the $25,000 to make up the
>> lost sales.
>>
>> That is why its so dangerous to create games based on a copyright. In
>> many cases Hasbro or another copyright holder might overlook it,
>> ignore it, and not bother with a small time independent game
>> developer. However, if they should come after a game developer he or
>> she could be up to there eyes in hot water in a hurry. The best way to
>> avoid this is to create a game that is similar, but avoid any
>> trademarks that might get them into trouble.
>>
>> For example, I've had an idea for a Monopoly game called Space Colony.
>> You would travel the universe buying up planets, building settlements,
>> and become an intergalactic businessman or woman. The rules could be
>> similar to Monopoly without using any copyrights or trademarks that
>> could bring the wrath of Hasbro down on a developers head.
>>
>> Another idea is take Risk and call it Kingdoms. You could create an
>> entire fantasy board with 42 possible territories and would play using
>> knights, horseman, and chariots. The rule set could be similar to Risk
>> but by creating custom peaces, custom territories, and even custom
>> mission cards you'd completely avoid copyright infringement and create
>> a game that is unique at the same time.
>>
>> Cheers!
>>
>>
>> On 1/14/12, Michael Gauler <[email protected]> wrote:
>>> But who has the rights to board games?
>>> Ok, one developer might have created a PC or console version of Monopoly
>>> for
>>> example, but everyone can play this game without a computer and everyone
>>> can
>>> buy such a game around the world.
>>> Same should go for other dice and board games and also for card games.
>>>
>>>
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