HI,
Ugh...checkers. Callme backwards but I've always been better at Chess than
Checkers.

Best Regards,
Hayden


-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Jorge Gonçalves
Sent: Friday, January 13, 2012 9:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Suggestions for Playroom

Hello.
I am a regular user of QuentinC playroom both in english and french 
versions.
And because I love it I have some small suggestions.
In Uno game, I think it would be cool to have a more difrent sound 
between uno sound and wild buzzer one. I mean we can distinguish but it 
would be easier to have something more difrent.
The same thing goes for the sounds of wild draw 4 and draw 2 cards.
Also I think it's hard when we want to send a private message to people 
because we have to type the full nickname and for those who don't have 
braille displays it's hard sometimes to guess how to write it.
For example it would be nice to write a command and have a list of 
people online and select the one we want and than enter and type it.
Also another cool thing would be if we recieve a private message it 
would be nice to have a command like control+R that would open a private 
message allready set up for the person and we would have just to type 
the message.
For example when i recieve an email and i want to answer, I just type 
press Control+R and I can type my message without the need of typing all 
the time the address of the person.
It kind of helps in private dialogs.
The last thing is that I really would love to see one day a accessible 
checkers game.
If chess was possible I think Checkers would be easier.
It was just my small ideas.
Cheers


Jorge Gonçalves
[email protected]
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 1/12/2012 9:27 AM, QuentinC wrote:
> Hello,
> Risk seems to be a board game, right ?
>
> If someone can send a complete description of the board and detailled
> rules, I might be able to make it for the playroom (without bots of
course)
> IN that case, I would need very precise things, because I don't know
> that game at all.
>
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