Y'all, let me tell ya. I have no developing knowledge and don't know
how to write games at all. I do know how to play risk, and I love it.
So if any of you developers would be willing to make an accessible
risk version, I would be totally happy to help you in any way that I
could. I would be happy to help you by telling you the rules, how you
play etc. I could test the game for you and help you in that way,
basically, I'm willing to do anything to help. I just want an
accessible version of my favorite game in the world and I would be oh
so happy if somebody would make one for me, and I'd be happy to help
in any way I can. I'd even be willing to skype somebody or something
if they wanted to talk in real time not just by email in order to work
on making the game. I'm desperate lol.
Laurel and Stockard
P.S. maybe I can learn something about game building in the process as
I have ideas for games and just don't know how to make them.

On 1/12/12, QuentinC <[email protected]> wrote:
> I read the wikipedia page and it seems to be perfectly doable for the
> playroom. The world map will just have to be arranged so that it goes on
> a squared grid.
> However, the wikipedia article is of course not precise enough on
> certain points. Missing are:
> * Exact connections between countries, especially where are links over
> oceans
> * Exact card contents. As I understood, there are 72 cards in total, one
> for each country, 2 jokers and 28 missions. But are unused missions
> always in the deck ? It looks strange... because you could guess what is
> your opponents' mission. so 28 cards may be unclear.
> * Battle rules  kept me in doubt: they first say that you can't send
> more than 3 attackers against 2 defenders, and further they say that you
> can send any attackers as you wish and continue until a region is
> totally defeated. I must have missed something.
>
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