Hi Ron,

Yes and no. If you try to access 32-bit voices through SAPI directly
usually you can't unless you force the 32-bit voice as default. Even
then some apps will crash or simply not respond. There is, however, a
work around I personally found.

For some reason NVDA does not have any problems using both 32-bit and
64-bit voices. As a result if you set up a 32-bit voice to be NV DA's
default and select NVDA as your screen reader in games that have NVDA
support you can use all of your 32-bit SAPI voices like the AT&T
voices, the older 32-bit Cepstral voices, the Cereproc voices, etc.
I've tested this with games like Castaways and it works fine.

So bottom line if you are playing a game and have/use NVDA you can
still use your older SAPI voices in games without them crashing.
However, in games where it uses SAPI 5 directly more often than not
the 32-bit voices will crash the game. In such cases you'll have to
purchase a 64-bit voice like the Ivona TTS voices.

Cheers!


On 1/17/12, Ron Kolesar <[email protected]> wrote:
> Hey Tom.
> do you think we'd be able to use the voices in a 64 bit world once again
> that at one time could only be used in a 32 bit world?
> Now this would be cool.
> Ron
>

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