Hi Ron, Yes and no. If you try to access 32-bit voices through SAPI directly usually you can't unless you force the 32-bit voice as default. Even then some apps will crash or simply not respond. There is, however, a work around I personally found.
For some reason NVDA does not have any problems using both 32-bit and 64-bit voices. As a result if you set up a 32-bit voice to be NV DA's default and select NVDA as your screen reader in games that have NVDA support you can use all of your 32-bit SAPI voices like the AT&T voices, the older 32-bit Cepstral voices, the Cereproc voices, etc. I've tested this with games like Castaways and it works fine. So bottom line if you are playing a game and have/use NVDA you can still use your older SAPI voices in games without them crashing. However, in games where it uses SAPI 5 directly more often than not the 32-bit voices will crash the game. In such cases you'll have to purchase a 64-bit voice like the Ivona TTS voices. Cheers! On 1/17/12, Ron Kolesar <[email protected]> wrote: > Hey Tom. > do you think we'd be able to use the voices in a 64 bit world once again > that at one time could only be used in a 32 bit world? > Now this would be cool. > Ron > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
