It's supposed to work that way. Those who die just have their mission items
vanish.
There's always one crate anywhere in the warehouse, though, so this really
isn't an issue.
Kai
----- Original Message -----
From: "Dallas O'Brien" <dallas-obr...@bigpond.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, January 20, 2012 1:32 AM
Subject: Re: [Audyssey] swamp mission suggestions
a tone would be a good thing.
one thing i have noticed, is that after a load of you grab items, those
who get killed, don't seem to drop them again, for another to pick up.
dallas
On 1/20/2012 17:22, Steady Goh wrote:
Hi Jeremy, I haven't get to testand compile the list of items that will
crash the game yet. Will try to do it soon.
A couple of things I hope you will consider adding to your already very
long list of things to do.
send a message and maybe also an alert tone to every1 on the map when
someone leads a mission. And also to the person who logon to the server
when there is mission awaiting people to join.
If zombies get to enter the truck, they should start destroying the items
that are loaded. I think they should also be able to damage or destroy
the truck. If truck is destroyed, mission fail.
As for the latest change, I do agree that high health should be able to
defend our weapons better, but if it only breaks below 75% I'm not sure
if it is a bit low. If a player is careful enough not be surrounded and
heal up everytime when health is below 80%, there is little chance for
the zombies. My suggestion is to make it 85 or 90%. The player with best
armers may be able to sustain 2 or 3 hits before zombies have a chance to
break their weapons. They would have to decide whether to use up more med
kits or risking their weapons.
锦发/Steady Goh
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